<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">

<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><title>gamvas</title><link rel="stylesheet" type="text/css" href="../styles/main.css"><script language=JavaScript src="../javascript/main.js"></script><script language=JavaScript src="../javascript/prettify.js"></script><script language=JavaScript src="../javascript/searchdata.js"></script></head><body class="ContentPage" onLoad="NDOnLoad();prettyPrint();"><script language=JavaScript><!--
if (browserType) {document.write("<div class=" + browserType + ">");if (browserVer) {document.write("<div class=" + browserVer + ">"); }}// --></script>

<!--  Generated by Natural Docs, version 1.51 -->
<!--  http://www.naturaldocs.org  -->

<!-- saved from url=(0026)http://www.naturaldocs.org -->




<div id=Content><div class="CClass"><div class=CTopic id=MainTopic><h1 class=CTitle><a name="gamvas"></a>gamvas</h1><div class=CBody><h4 class=CHeading>Description</h4><p>Basic functions for handling the gamvas environment: <a href="http://gamvas.com" class=LURL target=_top>http://gamvas.com</a></p><p>Gamvas is a HTML5 game development framework/engine that simplifies the task of developing games.&nbsp; It keeps the developer away from the boring tasks and allows you to concentrate on the gameplay instead of spending weeks coding just to get you a useful base framework for your game.</p><p>The framework uses upper case words for classes, lowercase words for static functions.&nbsp; For example, see <a href="gamvas-state-state-js.html#gamvas.State" class=LClass id=link13 onMouseOver="ShowTip(event, 'tt13', 'link13')" onMouseOut="HideTip('tt13')">gamvas.State</a> vs <a href="gamvas-state-js.html#gamvas.state" class=LClass id=link14 onMouseOver="ShowTip(event, 'tt14', 'link14')" onMouseOut="HideTip('tt14')">gamvas.state</a></p><p>While the use of static functions won&rsquo;t win Gamvas a award in object oriented software design, it will in certain situations improve performance and reduce necessary amount of source code and therfor further speed up your development process.</p><p>At the moment Gamvas is more like a framework for developing games with the HTML5 canvas element and you&rsquo;ll need quite a bit of JavaScript knowledge to use it, although i hope that the documentation and examples make it even possible for JavaScript beginners to get their dream game to life.</p><p>Gamvas is planned to evolve into a full game engine though with native graphical editors on Linux, Mac OSX and Windows.&nbsp; I want to make this system as useful as it can get for the developers, so future features depend on the requirements.&nbsp; Feel free to contact me with feature requests at <a href="#" onClick="location.href='mai' + 'lto:' + 'h' + 'i' + '@' + '93-intera' + 'ctive.com'; return false;" class=LEMail>h<span style="display: none">.nosp@m.</span>i<span>@</span>93-intera<span style="display: none">.nosp@m.</span>ctive.com</a></p><!--START_ND_SUMMARY--><div class=Summary><div class=STitle>Summary</div><div class=SBorder><table border=0 cellspacing=0 cellpadding=0 class=STable><tr class="SMain"><td class=SEntry><a href="#gamvas" >gamvas</a></td><td class=SDescription>Basic functions for handling the gamvas environment: <a href="http://gamvas.com" class=LURL target=_top>http://gamvas.com</a></td></tr><tr class="SGroup SIndent1"><td class=SEntry><a href="#gamvas.Variables" >Variables</a></td><td class=SDescription></td></tr><tr class="SVariable SIndent2 SMarked"><td class=SEntry><a href="#gamvas.baseURL" id=link1 onMouseOver="ShowTip(event, 'tt1', 'link1')" onMouseOut="HideTip('tt1')">baseURL</a></td><td class=SDescription>The place there the gamvas scripts live Will be filled on startup</td></tr><tr class="SGroup SIndent1"><td class=SEntry><a href="#gamvas.Functions" >Functions</a></td><td class=SDescription></td></tr><tr class="SFunction SIndent2 SMarked"><td class=SEntry><a href="#gamvas.start" id=link2 onMouseOver="ShowTip(event, 'tt2', 'link2')" onMouseOut="HideTip('tt2')">start</a></td><td class=SDescription>Starts the gamvas system</td></tr><tr class="SFunction SIndent2"><td class=SEntry><a href="#gamvas.getCanvasPosition" id=link3 onMouseOver="ShowTip(event, 'tt3', 'link3')" onMouseOut="HideTip('tt3')">getCanvasPosition</a></td><td class=SDescription>Get the position in DOM of the current canvas</td></tr><tr class="SFunction SIndent2 SMarked"><td class=SEntry><a href="#gamvas.getCanvasDimension" id=link4 onMouseOver="ShowTip(event, 'tt4', 'link4')" onMouseOut="HideTip('tt4')">getCanvasDimension</a></td><td class=SDescription>Get the width and height of the canvas</td></tr><tr class="SFunction SIndent2"><td class=SEntry><a href="#gamvas.getCanvas" id=link5 onMouseOver="ShowTip(event, 'tt5', 'link5')" onMouseOut="HideTip('tt5')">getCanvas</a></td><td class=SDescription>Get the canvas element</td></tr><tr class="SFunction SIndent2 SMarked"><td class=SEntry><a href="#gamvas.getContext2D" id=link6 onMouseOver="ShowTip(event, 'tt6', 'link6')" onMouseOut="HideTip('tt6')">getContext2D</a></td><td class=SDescription>Get the 2D context object of the canvas</td></tr><tr class="SFunction SIndent2"><td class=SEntry><a href="#gamvas.isSet" id=link7 onMouseOver="ShowTip(event, 'tt7', 'link7')" onMouseOut="HideTip('tt7')">isSet</a></td><td class=SDescription>Tests if a variable is set</td></tr><tr class="SFunction SIndent2 SMarked"><td class=SEntry><a href="#gamvas.hasMultiTouch" id=link8 onMouseOver="ShowTip(event, 'tt8', 'link8')" onMouseOut="HideTip('tt8')">hasMultiTouch</a></td><td class=SDescription>Test if device supports multi touch operations</td></tr><tr class="SFunction SIndent2"><td class=SEntry><a href="#gamvas.hasOrientation" id=link9 onMouseOver="ShowTip(event, 'tt9', 'link9')" onMouseOut="HideTip('tt9')">hasOrientation</a></td><td class=SDescription>Test if browser does support device orientation (does not mean the device actually supports it, you should always provide alternative controls for your game, if it does not support device orientation)</td></tr><tr class="SFunction SIndent2 SMarked"><td class=SEntry><a href="#gamvas.hasFullScreen" id=link10 onMouseOver="ShowTip(event, 'tt10', 'link10')" onMouseOut="HideTip('tt10')">hasFullScreen</a></td><td class=SDescription>Test if real fullscreen more is supported</td></tr><tr class="SFunction SIndent2"><td class=SEntry><a href="#gamvas.isFullScreen" id=link11 onMouseOver="ShowTip(event, 'tt11', 'link11')" onMouseOut="HideTip('tt11')">isFullScreen</a></td><td class=SDescription>Test if we are currently running in real fullscreen mode</td></tr><tr class="SFunction SIndent2 SMarked"><td class=SEntry><a href="#gamvas.setFullScreen" id=link12 onMouseOver="ShowTip(event, 'tt12', 'link12')" onMouseOut="HideTip('tt12')">setFullScreen</a></td><td class=SDescription>Set real fullscreen mode, if available</td></tr></table></div></div><!--END_ND_SUMMARY--></div></div></div>

<div class="CGroup"><div class=CTopic><h3 class=CTitle><a name="gamvas.Variables"></a>Variables</h3></div></div>

<div class="CVariable"><div class=CTopic><h3 class=CTitle><a name="gamvas.baseURL"></a>baseURL</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">baseURL: ''</td></tr></table></blockquote><p>The place there the gamvas scripts live Will be filled on startup</p></div></div></div>

<div class="CGroup"><div class=CTopic><h3 class=CTitle><a name="gamvas.Functions"></a>Functions</h3></div></div>

<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="gamvas.start"></a>start</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class="PBeforeParameters  prettyprint "nowrap>start: function(</td><td class="PParameter  prettyprint " nowrap>canvasid,</td></tr><tr><td></td><td class="PParameter  prettyprint " nowrap>usePhysics,</td></tr><tr><td></td><td class="PParameter  prettyprint " nowrap>doSleep</td><td class="PAfterParameters  prettyprint "nowrap>)</td></tr></table></td></tr></table></blockquote><h4 class=CHeading>Description</h4><p>Starts the gamvas system</p><h4 class=CHeading>Parameters</h4><table border=0 cellspacing=0 cellpadding=0 class=CDescriptionList><tr><td class=CDLEntry>canvasID</td><td class=CDLDescription>The id of the canvas element to start gamvas on</td></tr><tr><td class=CDLEntry>usePhysics</td><td class=CDLDescription>Use physics (requires box2dweb JavaScript)</td></tr><tr><td class=CDLEntry>doSleep</td><td class=CDLDescription>If using physics, allow objects to &lsquo;fall asleep&rsquo; when not active anymore</td></tr></table><h4 class=CHeading>Example</h4><p>A typical gamvas start, add a onload handler that adds your main game state and starts gamvas on the canvas with id &ldquo;myCanvas&rdquo; and enables physics support</p><blockquote><pre>gamvas.event.addOnLoad(function() {
   gamvas.state.addState(myState);
   gamvas.start('myCanvas', true);
});</pre></blockquote></div></div></div>

<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="gamvas.getCanvasPosition"></a>getCanvasPosition</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">getCanvasPosition: function()</td></tr></table></blockquote><h4 class=CHeading>Description</h4><p>Get the position in DOM of the current canvas</p><h4 class=CHeading>Returns</h4><p><a href="gamvas-vector2d-js.html#gamvas.Vector2D" class=LClass id=link15 onMouseOver="ShowTip(event, 'tt15', 'link15')" onMouseOut="HideTip('tt15')">gamvas.Vector2D</a></p><h4 class=CHeading>See</h4><p><a href="gamvas-dom-js.html#gamvas.dom.getPosition" class=LFunction id=link16 onMouseOver="ShowTip(event, 'tt16', 'link16')" onMouseOut="HideTip('tt16')">gamvas.dom.getPosition</a></p></div></div></div>

<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="gamvas.getCanvasDimension"></a>getCanvasDimension</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">getCanvasDimension: function()</td></tr></table></blockquote><h4 class=CHeading>Description</h4><p>Get the width and height of the canvas</p><h4 class=CHeading>Returns</h4><p>Object {w, h} with with and height of the canvas</p><h4 class=CHeading>Example</h4><blockquote><pre>var d = gamvas.getCanvasDimension();
alert('canvas has a width of '+d.w+' pixels');</pre></blockquote></div></div></div>

<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="gamvas.getCanvas"></a>getCanvas</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">getCanvas: function()</td></tr></table></blockquote><h4 class=CHeading>Description</h4><p>Get the canvas element</p><h4 class=CHeading>Returns</h4><p>Canvas DOM element</p></div></div></div>

<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="gamvas.getContext2D"></a>getContext2D</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">getContext2D: function()</td></tr></table></blockquote><h4 class=CHeading>Description</h4><p>Get the 2D context object of the canvas</p><h4 class=CHeading>Returns</h4><p>The 2D context of the canvas</p><h4 class=CHeading>See</h4><p><a href="http://dev.w3.org/html5/2dcontext/" class=LURL target=_top>http://dev.w3.org/html5/2dcontext/</a></p></div></div></div>

<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="gamvas.isSet"></a>isSet</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class="PBeforeParameters  prettyprint "nowrap>isSet: function(</td><td class="PParameter  prettyprint " nowrap>v</td><td class="PAfterParameters  prettyprint "nowrap>)</td></tr></table></td></tr></table></blockquote><h4 class=CHeading>Description</h4><p>Tests if a variable is set</p><h4 class=CHeading>Parameters</h4><table border=0 cellspacing=0 cellpadding=0 class=CDescriptionList><tr><td class=CDLEntry>v</td><td class=CDLDescription>the variable</td></tr></table><h4 class=CHeading>Returns</h4><p>true or false</p><h4 class=CHeading>Example</h4><blockquote><pre>var el = document.getElementById('myelement');
if (!gamvas.isSet(el)) {
    alert('myelement not found');
}</pre></blockquote></div></div></div>

<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="gamvas.hasMultiTouch"></a>hasMultiTouch</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">hasMultiTouch: function()</td></tr></table></blockquote><p>Test if device supports multi touch operations</p><h4 class=CHeading>Returns</h4><p>true or false</p></div></div></div>

<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="gamvas.hasOrientation"></a>hasOrientation</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">hasOrientation: function()</td></tr></table></blockquote><p>Test if browser does support device orientation (does not mean the device actually supports it, you should always provide alternative controls for your game, if it does not support device orientation)</p><h4 class=CHeading>Returns</h4><p>true or false</p></div></div></div>

<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="gamvas.hasFullScreen"></a>hasFullScreen</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">hasFullScreen: function()</td></tr></table></blockquote><p>Test if real fullscreen more is supported</p><h4 class=CHeading>Returns</h4><p>true or false</p></div></div></div>

<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="gamvas.isFullScreen"></a>isFullScreen</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">isFullScreen: function()</td></tr></table></blockquote><p>Test if we are currently running in real fullscreen mode</p><h4 class=CHeading>Returns</h4><p>true or false</p></div></div></div>

<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="gamvas.setFullScreen"></a>setFullScreen</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class="PBeforeParameters  prettyprint "nowrap>setFullScreen: function(</td><td class="PParameter  prettyprint " nowrap>yesno</td><td class="PAfterParameters  prettyprint "nowrap>)</td></tr></table></td></tr></table></blockquote><p>Set real fullscreen mode, if available</p><h4 class=CHeading>Description</h4><p>Real fullscreen mode as of early 2012 is not yet supported by many browsers, you should ensure to only show fullscreen switches on browsers that support it.&nbsp; See <a href="#gamvas.hasFullScreen" class=LFunction id=link17 onMouseOver="ShowTip(event, 'tt10', 'link17')" onMouseOut="HideTip('tt10')">gamvas.hasFullScreen</a></p><h4 class=CHeading>Parameters</h4><table border=0 cellspacing=0 cellpadding=0 class=CDescriptionList><tr><td class=CDLEntry>yesno</td><td class=CDLDescription>A boolean, true to enter real full screen mode, false to leave</td></tr></table></div></div></div>

</div><!--Content-->


<div id=Footer><a href="http://www.naturaldocs.org">Generated by Natural Docs</a></div><!--Footer-->


<div id=Menu><div class=MEntry><div class=MFile id=MSelected>gamvas</div></div><div class=MEntry><div class=MFile><a href="gamvas-actor-js.html">gamvas.<wbr>Actor</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-actorstate-js.html">gamvas.<wbr>ActorState</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-animation-js.html">gamvas.<wbr>Animation</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-astar-js.html">gamvas.<wbr>AStar</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-astargrid-js.html">gamvas.<wbr>AStarGrid</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-astargridnode-js.html">gamvas.<wbr>AStarGridNode</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-astarmap-js.html">gamvas.<wbr>AStarMap</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-astarnode-js.html">gamvas.<wbr>AStarNode</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-camera-js.html">gamvas.<wbr>Camera</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-class-js.html">gamvas.<wbr>Class</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-config-js.html">gamvas.<wbr>config</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-dom-js.html">gamvas.dom</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-event-js.html">gamvas.<wbr>event</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-image-js.html">gamvas.<wbr>Image</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-key-js.html">gamvas.key</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-math-js.html">gamvas.math</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-mouse-js.html">gamvas.<wbr>mouse</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-particleemitter-js.html">gamvas.<wbr>ParticleEmitter</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-physics-js.html">gamvas.<wbr>physics</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-physics-userdata-js.html">gamvas.<wbr>physics.<wbr>UserData</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-rect-js.html">gamvas.Rect</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-resource-js.html">gamvas.<wbr>Resource</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-screen-js.html">gamvas.<wbr>screen</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-sound-js.html">gamvas.<wbr>Sound</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-state-js.html">gamvas.<wbr>state</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-state-state-js.html">gamvas.<wbr>State</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-timer-js.html">gamvas.<wbr>timer</a></div></div><div class=MEntry><div class=MFile><a href="gamvas-vector2d-js.html">gamvas.<wbr>Vector2D</a></div></div><div class=MEntry><div class=MGroup><a href="javascript:ToggleMenu('MGroupContent1')">Index</a><div class=MGroupContent id=MGroupContent1><div class=MEntry><div class=MIndex><a href="../index/General.html">Everything</a></div></div><div class=MEntry><div class=MIndex><a href="../index/Classes.html">Classes</a></div></div><div class=MEntry><div class=MIndex><a href="../index/Functions.html">Functions</a></div></div><div class=MEntry><div class=MIndex><a href="../index/Macros.html">Macros</a></div></div><div class=MEntry><div class=MIndex><a href="../index/Variables.html">Variables</a></div></div></div></div></div><script type="text/javascript"><!--
var searchPanel = new SearchPanel("searchPanel", "HTML", "../search");
--></script><div id=MSearchPanel class=MSearchPanelInactive><input type=text id=MSearchField value=Search onFocus="searchPanel.OnSearchFieldFocus(true)" onBlur="searchPanel.OnSearchFieldFocus(false)" onKeyUp="searchPanel.OnSearchFieldChange()"><select id=MSearchType onFocus="searchPanel.OnSearchTypeFocus(true)" onBlur="searchPanel.OnSearchTypeFocus(false)" onChange="searchPanel.OnSearchTypeChange()"><option  id=MSearchEverything selected value="General">Everything</option><option value="Classes">Classes</option><option value="Functions">Functions</option><option value="Macros">Macros</option><option value="Variables">Variables</option></select></div><script language=JavaScript><!--
HideAllBut([], 2);// --></script></div><!--Menu-->



<!--START_ND_TOOLTIPS-->
<div class=CToolTip id="tt1"><div class=CVariable><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">baseURL: ''</td></tr></table></blockquote>The place there the gamvas scripts live Will be filled on startup</div></div><div class=CToolTip id="tt2"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class="PBeforeParameters  prettyprint "nowrap>start: function(</td><td class="PParameter  prettyprint " nowrap>canvasid,</td></tr><tr><td></td><td class="PParameter  prettyprint " nowrap>usePhysics,</td></tr><tr><td></td><td class="PParameter  prettyprint " nowrap>doSleep</td><td class="PAfterParameters  prettyprint "nowrap>)</td></tr></table></td></tr></table></blockquote>Starts the gamvas system</div></div><div class=CToolTip id="tt3"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">getCanvasPosition: function()</td></tr></table></blockquote>Get the position in DOM of the current canvas</div></div><div class=CToolTip id="tt4"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">getCanvasDimension: function()</td></tr></table></blockquote>Get the width and height of the canvas</div></div><div class=CToolTip id="tt5"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">getCanvas: function()</td></tr></table></blockquote>Get the canvas element</div></div><div class=CToolTip id="tt6"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">getContext2D: function()</td></tr></table></blockquote>Get the 2D context object of the canvas</div></div><div class=CToolTip id="tt7"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class="PBeforeParameters  prettyprint "nowrap>isSet: function(</td><td class="PParameter  prettyprint " nowrap>v</td><td class="PAfterParameters  prettyprint "nowrap>)</td></tr></table></td></tr></table></blockquote>Tests if a variable is set</div></div><div class=CToolTip id="tt8"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">hasMultiTouch: function()</td></tr></table></blockquote>Test if device supports multi touch operations</div></div><div class=CToolTip id="tt9"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">hasOrientation: function()</td></tr></table></blockquote>Test if browser does support device orientation (does not mean the device actually supports it, you should always provide alternative controls for your game, if it does not support device orientation)</div></div><div class=CToolTip id="tt10"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">hasFullScreen: function()</td></tr></table></blockquote>Test if real fullscreen more is supported</div></div><div class=CToolTip id="tt11"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td class="prettyprint">isFullScreen: function()</td></tr></table></blockquote>Test if we are currently running in real fullscreen mode</div></div><div class=CToolTip id="tt12"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class="PBeforeParameters  prettyprint "nowrap>setFullScreen: function(</td><td class="PParameter  prettyprint " nowrap>yesno</td><td class="PAfterParameters  prettyprint "nowrap>)</td></tr></table></td></tr></table></blockquote>Set real fullscreen mode, if available</div></div><div class=CToolTip id="tt13"><div class=CClass>Game state class, overwrite for own states</div></div><div class=CToolTip id="tt14"><div class=CClass>Helper functions for state management</div></div><div class=CToolTip id="tt15"><div class=CClass>A 2D vector class</div></div><div class=CToolTip id="tt16"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class="Prototype"><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class="PBeforeParameters  prettyprint "nowrap>getPosition: function(</td><td class="PParameter  prettyprint " nowrap>el</td><td class="PAfterParameters  prettyprint "nowrap>)</td></tr></table></td></tr></table></blockquote>Gets the position of a DOM element</div></div><!--END_ND_TOOLTIPS-->




<div id=MSearchResultsWindow><iframe src="" frameborder=0 name=MSearchResults id=MSearchResults></iframe><a href="javascript:searchPanel.CloseResultsWindow()" id=MSearchResultsWindowClose>Close</a></div>


<script language=JavaScript><!--
if (browserType) {if (browserVer) {document.write("</div>"); }document.write("</div>");}// --></script></body></html>